Gaming

21 September 2013 at 15:16
29 June 2013 at 21:16
23 April 2013 at 20:48
24 February 2013 at 20:52
08 December 2012 at 10:01
25 November 2012 at 19:33
25 November 2012 at 09:31
24 November 2012 at 14:51
22 November 2012 at 09:17
Simulating that which can't easily be simulated in driving games

In which I explain why motorcycling video games are, and always will be, rubbish.

I’d never been particularly interested in cars, until a friend of mine showed me how fun driving simulation games can be when you remove all the driver assists. Modern driving games, such as Forza Motorsport or Gran Turismo have wonderfully accurate physics simulations in them, and so become suitably challenging when you expose the underlying car. At that point I saw the joy of the challenge of driving well. It’s a skill that I find rewarding on a motorbike, that hitherto I’d not seen in cars. I’m still not interested in cars as objects in themselves, but I am now interested in them as a tool to enable me to drive.

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06 November 2012 at 09:21
21st October 2012 at 23:02
2nd August 2012 at 18:55
08 June 2012 at 22:27
Outside Xbox

Very saddened today to hear that the peeps over at Inside Xbox have been given the boot. For those without an Xbox, Inside Xbox was essentially their own mini TV channel on the Xbox dashboard, with review shows, Q&A shows, etc.

What always amazed me about Inside Xbox UK was how consistently good it was – managing to be a good mix of content and humour (weird humour, but good :). What also amazed me was that it showed someone in Microsoft got it. Here was content produced for the Xbox audience, not for the typical Microsoft audience. I readily looked forward to tuning in each week to see what Dan and Andy and co would be up to this week. It only amounted to five or ten minutes of content a week, but it was good content. And it clearly wasn’t just me – they seemed to regularly win awards for IX shows.

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06 April 2012 at 15:32
31 March 2012 at 15:38
18 February 2012 at 15:27
05 February 2012 at 12:57
Great Northern Road and friends

Laura and I have been running a Minecraft server for over a year now, with a small group of friends, and we recently all took to documenting all the stuff we’ve been making over on tumblr. It’s nice to see how our world has evolved over that time. The name comes from one of the early roads we made, which defined a lot of the pattern of growth over time.

It’s been really lovely to see what a small group of friends have built both individually and as a group. When I set the server up for Christmas 2010 I didn’t imagine it’d be still going today and the wealth of things we’d have produced: as big a replica of the Eiffel Tower as Minecraft will let you produce, a scale version of the Tyne Bridge, the starlings of a city made up of tens of sky scrapers. You can see the world as it stands today on this map.

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Skyrim: Expectation versus reality
Virtual photography
Open data and video games

In amongst all the wonderful talks at this year’s Playful was one that touched upon something that’s been bugging me recently – that despite all the open data that’s happening from the real world, there’s not enough coming from the play world.

Paul Rissen’s talk was about the lack of linked/semantic data from the video games world – why couldn’t he get references to scenes in Red Dead Redemption to link them against the scenes in western films from which they draw inspiration, letting you hop back and forth. But I think Paul’s covering a very specific instance of a more general problem – we generate lots of data when we play games, that we should be able to own, but instead is locked away from us.

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On the track
14 October 2011 at 11:50
06 October 2011 at 08:04
02 September 2011 at 14:00
In the zone
Video game design and photo ops

The Observer ran a very nice piece at the weekend on video game design and the psychology thereof, which I recommend you go read. One of the people they have discussing games and how people relate to them is extremely talented Margaret Roberston of Hide & Seek, where I have the good fortune to work on occasion.

One such occasion was last week when a photographer from the Observer turned up to take Margaret’s photo, and she was asked to wear a bunch of the wonderful props that occupy the Hide & Seek office. Alas no picture made it into the online version of the article, but fortunately I was armed and ready to capture the moment:

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12 May 2011 at 11:06
09 January 2011 at 12:09
Augmenting Minecraft with reality

For a bit of fun over xmas, instead of augmenting reality with virtual stuff, I’ve done the inverse, and augmented a virtual reality environment, Minecraft, with real world stuff.

I like the idea of ambient devices showing us information from the digital world without need for computers, and I like the idea in Minecraft that there’s a logic system you can use to build up control circuits, and this is a kinda mashup of both those ideas.

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Minecraft, lego made for geeks
Introducing PlaceWhisper

After over 6 months of working away I’m pleased to finally announce the first release of PlaceWhisper, a fun little app that lets you leave and discover virtual messages in physical locations. You can think of it as geocaching, but without the Tupperware :)

PlaceWhisper is one of those apps I’ve wanted to use for ages, but no one else had written it. After being inspired by things like last years Hide & Seek festival, and the Playful conference (in particular Russell Davies’ talk), I decided I wanted to create something that let people have fun, so I finally decided to go make this app that no one else had got around to.

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Come play with us!

Last year Laura and I went to an amazing event on the South Bank in London called the Hide & Seek Weekender – a weekend festival of games for all ages, where you basically played lots of fun, and often silly, games with random people and generally had a very good time. Laura blogged about it here, and I put up some photos here.

This coming weekend sees this year’s Hide & Seek event, again on London’s South Bank. It promises to be lots of fun, with some great looking games, and I really do encourage you to come along. What makes it particularly exciting for me is that this year, I’m on the other side of the fence, running one of the games!

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Freedom to play off the rails
Your emergency exits are here and here...
Want to win online FPSs? Get a slow PC!

If you don’t read Light blue touchpaper, the blog by the Computer Lab’s Security Group, you probably should. The Security Group are well known for having a different view on the world that enables them to see the flaws in supposedly secure systems that even otherwise smart people would miss.

Appropriately for xmas though, they’ve posted an interesting analysis of fairness in online games. The nub of the argument is that for online games that rely on very finely tuned maps and character metrics, any small variation in the players set up can have a large implication in their likely success. The challenge for game designers is that not only do they need to get the game dynamics right, they need to consider all the possible play configurations of computer, and internet links, and so on, which is next to impossible.

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The Halo Effect
War On Terror: The Boardgame!
Roll a D20
Very civil
20th February 2023 at 22:12
8th January 2008 at 14:19
13th March 2006 at 22:58
Virtual or real?
Salute

Neil and I (and a friend of Neil’s) went along to Salute yesterday, a quite large wargaming event in London. Basically 4 floors of stalls and demo games for you to wander about. If you wanted to spot dumpy men with large beards, this would have been heaven to you ;) Having only ever played Warhammer 40K it was interesting to see some of the other games, and I picked up a few bits and bobs that I’d not have seen otherwise. Afterwards Neil and I had a quick trip down Tottenham Court Road to stare at computer goods, and then went to the pub for a few beers. All in all quite a reasonable way to spend ones Saturday :)

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