Gaming

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29 December 2015 at 14:37
Clean getaway
The perfect swan
The ultimate escape
Digger glitch
Up and over
You spin me right round...
BOOM
Both style AND panache
04 July 2015 at 06:53
28 June 2015 at 13:11
09 June 2015 at 00:42
MLG in bite sized chunks
01 February 2015 at 20:45
Parking with style
A typical day
The man knows what he wants
10 January 2015 at 10:43
A white xmas is Los Santos, a happy new year in Azeroth
Elite:Dangerous

On the topic of Elite:Dangerous – I’m very glad to say I was wrong. After so many promises, and then seeing Frontier struggle as a company, I didn’t think it would ever ship. I was quite wrong, and I have to say it looks very impressive. It is essentially Elite as I remember it, but freshened up for the modern day – a perfect update. As a result of my misplaced scepticism I didn’t back it or get the betas, so missed out on earlier builds, but the full game comes out this coming week, so I’m quite excited.

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Oculus Rift experiences
Tower Party Time
HL2 retrospective

Here’s a lovely retrospective on Half-Life 2 by Eurogamer, that if you like your video games on the story telling side, is worth a read. Covering why it’s long remembered and still borrowed from today, down to the smallest tricks:

One of the best uses of physics in the game is a minor but brilliant narrative trick – a Combine soldier hits a can to the floor and orders Freeman to pick it up. At once a powerful piece of world-building and an opportunity for the player to ‘take control’ of Freeman’s response, the sequence echoes throughout the genre to this day.

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New worlds
16 August 2014 at 11:57
24 June 2014 at 22:13
Where memories are made
22 May 2014 at 07:33
The modern, the extreme, and the classic
11 May 2014 at 20:23
Some unstructured thoughts on Forza Motorsport 5

I’ve rambled on before about Forza Motorsport 4 when it first came out and about some of the UX aspects of typing to communicate something quite physical when you’re sat in your living room. But I’ve not said much about Forza Motorsport 5, which launched with the Xbox One. I was waiting until I’d managed to group them into some coherent narrative, but I’ve failed to do so, so rather than put it off yet more, here’s some mixed thoughts, along with a few pretty pictures of cars.

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14 March 2014 at 21:43
09 March 2014 at 10:46
Titanfall Beta

I must confess I wasn’t paying much attention to Titanfall until I saw some footage of the open beta that came out this weekend, but now I have, I’m really enjoying it.

Titanfall is a multiplayer only game, and the pacing seems just pitch perfect. It reminds me a lot of the last multiplayer only FPS I played heavily, Unreal Tournament 2004 (shout out to the old #playpen clan). Not in terms of specifics, but in the general pace and tone of the game. Not very serious sci-fi, keep running, double jumping, and a lovely mix of weapons. It’s one of the few games I’ve played where it has parkour elements that just melt away so that you’re not aware you’re using them, and the smart pistol is a boon for people like me who don’t have enough free time to be come expert sharp shooters.

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16 February 2014 at 18:43
29 December 2013 at 16:37
Back in the saddle